
Meet the crew
Our team is made up of a handful of experienced game designers coming together to make one incredible studio!

DARCY
Darcelis “Darcy” Gutierrez is a first generation latinx game developer, accomplished illustrator, and passionate games educator. When they aren't thinking about making makes you'll find that theyre also a book lover, CD collector and a professional Smiski connoisseur!
Follow Darcy on Bluesky
SAV
Savannah “Sav” Chapman is an adventurer at her core. With a passion for video games and the arts, she creates worlds of her own that inspire creativity. Sav is a multi-disciplinary artist and game design educator—specializing in 3D modeling, concept art, 2D sprite design, and digital painting. Born and raised in NYC, Sav is always ready to take on the next challenge with passion and flair.
Krystel
Sean
Krystel “KT” Theuvenin is a French-Puerto Rican game designer and educator based out of New York City. Her love of video games started when she first played Link Awakening DX on the Game Boy color. When she isn’t thinking or making video games, KT is usually doodling or making spreadsheets for fun.
Sean Heron is a first-generation Jamaican-American game designer, writer, with a deep passion for fighting games, action-adventure games, JRPGs, and cheesecake. When he isn’t playing video games or working on programming, he enjoys watching Kamen Rider and anime, and writing his elaborate Final Fantasy XIV headcanons.

Frequently Asked Questions
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At every level, members of Munity will have input. While ultimately some decisions may be made by department leads, the majority of decisions that affect development and new processes will be made through voting and discussions. Even in instances where department leads must make a decision, they are responsible for taking into consideration input from their team.
By doing this, we hope that our members will be supported and grow as decision makers and leaders in their own right.
You can learn more about what it means to be democratically-led and it’s benefits in this great article by Forbes.
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Naming things is hard. When thinking of our name, we wanted something pirate themed, but Mutiny sounded a little too on the nose. The more we talked about it, we settled on Munity because we were using Unity at the time.
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Not necessarily!
Our team has the most experience in Unity, however our goal is to use the tool that makes the most sense for the game we are trying to make. Right now, that tool is Godot!
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While the world Munity itself is an obsolete word that means “immunity”, autocorrect preferred to change the word to Mutiny anytime we wrote it out.
As a team, we thought it was a sign from the sea gods themselves that we must become pirates and sail the high seas in search of treasure!