Meet the crew

DARCY

SAVannah

Krystel

Sean

A worker-Owned Coop mAKING COOL SHIT

  • We believe in keeping things simple, smart, and human. Every project starts with listening and ends with something we're proud to share.

  • Integrity, creativity, and empathy shape the way we work. These aren't just words—they’re the foundation of everything we build.

  • What began as a passion project has evolved into something more. We’re proud of where we’ve been and even more excited for what’s ahead. What sets us apart isn’t just our process—it’s the intention behind it. We take time to understand, explore, and create with purpose at every turn.

Frequently Asked Questions

  • At every level, members of Munity will have input. While ultimately some decisions may be made by department leads, the majority of decisions that affect development and new processes will be made through voting and discussions. Even in instances where department leads must make a decision, they are responsible for taking into consideration input from their team.

    By doing this, we hope that our members will be supported and grow as decision makers and leaders in their own right.

    You can learn more about what it means to be democratically-led and it’s benefits in this great article by Forbes.

  • Naming things is hard. When thinking of our name, we wanted something pirate themed, but Mutiny sounded a little too on the nose. The more we talked about it, we settled on Munity because we were using Unity at the time.

  • Not necessarily!

    Our team has the most experience in Unity, however our goal is to use the tool that makes the most sense for the game we are trying to make. Right now, that tool is Godot!

  • While the world Munity itself is an obsolete word that means “immunity”, autocorrect preferred to change the word to Mutiny anytime we wrote it out.

    As a team, we thought it was a sign from the sea gods themselves that we must become pirates and sail the high seas in search of treasure!