About Munity
Founded in 2023, we are a democratically-led, fully remote indie studio based out of New York City. Our goal is to ensure each of our members has an equal voice in the business in the hopes of creating a sustainable and cooperative work environment.
HOW WE WORK
The focus at Munity is making games that all of our members will enjoy developing. Each member has the opportunity to become the lead on a project and learn new skills in the process.
While we have department leads on each project, the members of Munity are encouraged, and have the right, to be part of the decision making process. It’s our aim to ensure every member is heard and has a stake in the work they do.
Frequently Asked Questions
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At every level, members of Munity will have input. While ultimately some decisions may be made by department leads, the majority of decisions that affect development and new processes will be made through voting and discussions. Even in instances where department leads must make a decision, they are responsible for taking into consideration input from their team.
By doing this, we hope that our members will be supported and grow as decision makers and leaders in their own right.
You can learn more about what it means to be democratically-led and it’s benefits in this great article by Forbes.
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Naming things is hard. When thinking of our name, a friend suggested that because
a) people like cats and b) we use the Unity game engine, we could use a portmanteau. And thus Mew + Unity = Munity! -
Not necessarily!
Our team has the most experience in Unity, however our goal is to use the tool that makes the most sense for the game we are trying to make.
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While the world Munity itself is an obsolete word that means “immunity”, autocorrect preferred to change the word to Mutiny anytime we wrote it out.
As a team, we thought it was a sign from the sea gods themselves that we must become pirates and sail the high seas in search of treasure!